![]() Not every game in a series needs to reinvent the wheel. I don't necessarily want "innovative" either. But it's honestly been a while since I've played something set in World War 2, and I miss that setting. A handful of other titles over the years. I played a lot of Day of Defeat way back when, and the older Call of Duty games set in that era. So I come into this demo not so much tired of WW2 games, as excited at the prospect of playing a new one with all the bells and whistles of modern video game tech. I find the war so preposterous and horrific, the heroism and wickedness each so vivid, it's hard not to be fascinated and appalled all at the same time. Maybe before then, with older films like The Guns of Navarone and old John Wayne films. I think ever since Schindler's List and The Rise and Fall of the Third Reich, I've been obsessed with its history. And it's almost hard to tell the Nazis from the Allied forces, so much of the world is green and brown, dirt and blood and uniforms, crumbling churches. The sights and sounds of World War 2 are as realistic as you'd want them to be. Graphically, at least, what Sledgehammer has put together is quite impressive. As player character Ronald "Red" Daniels and his squad fight their way through a bombed out European village, moments of slow tension and utter chaos pile on top of one another. One thing I can say with certainty is that the game looks gorgeous. ![]() What we saw was essentially an extended trailer of part of one of Call of Duty: World War 2's missions, "Marigny." Alas, for the single-player campaign this wasn't an option (though I will have a separate post up about my time with the multiplayer hands-on.) Still, it can give you a sense of what to expect. ![]() Naturally, this is no substitute for hands-on gameplay. ![]()
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